Sunday, April 14, 2013

Thumbelina (Heroes Unlimited)

Anastassia 'Thumbelina' Kharlamova

POWER SOURCE

4th-generation mutation originating in Tunguska Event.

HISTORY

Born in Russia, the second child of social elites.  Her father, Sergei, is a high-up member of GazProm, indirectly associated with the Russian mafia, while her mother, on awakening to her latent telekinetic superpower, faked her own death when Anastassia was infant to pursue a career of supervillainy.  Sergei occasionally interacts with his wife but isn't aware of it; she stays carefully hidden in the shadows.  Anastassia's elder brother is financial genius, and helps their father.  Anastassia is tall and slender, nearly seventeen years old, with a stubborn, outwardly-snobbish, elitist attitude, but is also playful and enamoured with cute, somewhat childish things. Her superpower manifested recently, and she is still growing into full awareness of the extent of her ability.

EDUCATION LEVEL

Anastassia left high school after only one year to pursue a carer in modeling (the nickname 'Thumbelina' was bestowed upon her by fellow models due to her being taller than them).

STATS

SDC 36, HP 45,IQ 9, ME 11, MA 14, PS 9, PP 13, PE 10, PB 14, SPD 11

SKILLS

Acting, climbing, conversation, concealment, deduction, speak/read/write English as a native language, speak/read/write Russian as a native language, playing Go, paramedics, persuasion, professional fashion modelling, pilot automobile, Paradim City knowledge, stealth, shadowing, acrobratics, escape artist, cryptography, seduction, perfect balance, walk tightrope, climb rope, backflip.

GEAR & EQUIPMENT

Millionaire, private home, penthouse apartment, Porsche, Maserati, fine clothes

POWERS

Aid:  Thumbelina can assist others by boosting their stats or healing them.  She can boost any one stat for 1d6 points, which lasts for five turns OR she can apply healing effects by adding 3d6 to an injured characters' SDC or 2d6 to HP.

Create Force Field:  Thumbelina can create a force field, bubble, or wall to cover a 90-foot area.  The field has 1000 SDC.  Multiple force fields can be created as long as their combined total SDC does not exceed 1000.  A personal force field around herself as body armor provides 200 SDC.  Thumbelina can also throw bolts of force that do 2d6 damage.

COMBAT SKILLS

  • Hand to Hand Martial Arts, level 5
  • Attacks per melee: 5
  • +5 to pull punch or roll with punch, +2 parry, +2 dodge, +2 parry with force field, +2 strike with bolts of force, kick does 1d8 damage, jump kick does 1d8x2 damage, bind weapons

Saturday, April 13, 2013

The Other Crusaders

Cleopatra
Cleopatra is the real brains behind Moriarity's organization. She gained sentience sometime during the early Egyptian Dynasty and stopped aging, making her currently nearly 6000 years old. Only the most top-notch heroes, such as the hierarchy of the Defenders League, know her true identity and secret.
LEVEL: Upwards of 60th
SDC: 12 HIT POINTS: 70
AGE: 6000
STATS: IQ 30 ME 6 MA 6 ME 30 PS 3 PP 15 PE 6 SPD 9
SKILLS: Climbing, shadowing, stealth, Knowledge Skills: World history, European history, American history, business law, criminal law, corporate law, classic literature, Western culture, Middle-Eastern culture, Asian culture, European cultures, world metahumans, xeno-cultures; Science skills: Genetics, biology, human mutations, animal mutations, psychic studies, Western medicine, Holistic medicine, pharmacology; Professional Skills: Feline, educator, lecturer, historian; persuasion, oratory, high society, detect ambush, detect concealment, intelligence, interrogation, tracking, wilderness survival.
SUPERHUMAN POWERS: In addition to true immortality meaning she does not age or get sick, Cleopatra possesses the most powerful psionic mind the world has ever known. She literally has the ability to reshape reality with a thought. She can perform every power, magic spell, and psionic ability she desires.

Monkey-wrench
Janine Miyuzaki, Monkey-wrench, is the tech genius of the Moriarity organization. She sees the world through sludge colored lenses, always finding something to complain about. She'll be approached with a project, complain endlessly that it can't be built, and then build it anyway. Although most people who know about her believe she is just a brilliant thirteen year old she is in fact an Olympian C-Class Science bioroid, engineered in the nation of Olympus and programmed with her amazing intellect and scientific acumen. She is ranked #3 in the top five most intelligent people on Earth and has quite a public fan base especially in Japan, which astonishes her.
LEVEL: 2
SDC: 30 HIT POINTS: 16
AGE: 13
STATS: IQ 28 ME 9 MA 9 PS 9 PP 9 PE 9 PB 14 SPD 12
SKILLS: Acting, climbing, concealment, conversation, deduction, paramedics, persuasion, professional skill: Engineer, shadowing, stealth, Knowledge Skills: Paradigm City environs, Millennium City environs, world metahumans, world scientists with achievements, boy bands, modern technology; circuit board micro-electronics, materials fabrication, mechanical engineer, electrical engineer, automotive mechanics, aircraft mechanics, computer repair, robot mechanics, mechanical engineering, electrical engineering, robot electronics, Science skills: Exobiology, particle physics, transdimensional physics, nuclear physics, cybernetics, biology, chemistry, analytical chemistry, advanced mathematics, computer operation, computer programming, demolitions, demolitions disposal, weapon systems, speak/read/write Japanese, speak/read/write English
SUPERHUMAN POWERS:Telemechanics. Monkey-wrench is able to visually inspect any piece of technology, even alien tech, and understand how it functions. Once she has this understanding she becomes thoroughly knowledgeable on the technology's use, repair, and creation. She can create a link with any programmable device via touch and examine it's data and programming mentally, and then reprogram it as she wishes.
BONUSES: Hand to hand basic 4 attacks per melee, +2 to pull/roll with punch fall or impact, +3 parry, +3 dodge.




Tuesday, April 2, 2013

Heroes Unlimited: Chinchilla and Bubblegum

Chinchilla
Real Name: Marguerite "Maggie" Mendoza
Level: 5
Hit points: 40 S.D.C: 97

STATISTICS

Intelligence: 9
Chinchilla possesses normal human intelligence. However, because she spent all of her formative years imprisoned in a lab and afterward lived within the Millennium City sewer system, she lacks many of the basic 'everyman' skills most people possess. She is being taught how to read and write by Michael Moriarity and currently is at the second grade level.

Mental Endurance: 10
Chinchilla has no unusual resistance to mental attack or insanity.

Mental Affinity: 14
Because of her unusual appearance, Chinchilla is often regarded negatively by the general population.

Physical Strength: 19
Chinchilla possesses athletic human strength, enabling her to lift 190 pounds. +4 damage

Physical Prowess: 26
Chinchilla possesses superh-human reflexes and physical dexterity. +6 to strike, parry, & dodge.

Physical Endurance: 13
Chinchilla possesses the average physical endurance of someone whom engages in intensive regular exercise.

Physical Beauty: 6
Chinchilla is considered extremely unattractive by normal standards. She has good legs, though. c.c;

Speed: 36
Even without using her superhuman speed, Chinchilla can run down most opponents; including Olympic level athletes.

SKILLS
Climbing, concealment, deduction, speak Spanish as her native language, speak accented English, Professional Skill: Gourmet chef, City Knowledge Millennium City, Stealth, shadowing, Knowledge skill Millennium City metahumans, knowledge skill Millennium City sewer systems, acrobatics, wrestling, running, W.P. blunt, perfect balance, walk tightrope, climb rope., track by scent, recognize person by scent.

GEAR
Chain-mail uniform AR 13 SDC 44, 1d6 Paired batons, Utility belt containing mini-binoculars, 4 mini-smoke bombs, a pair of zip tie handcuffs, and a Payday bar; nice room in the Moriarity Mansion, lair deep in the Millennium City sewer systems, full kitchen set.

SUPERHUMAN POWERS
Major Power: Animal Abilities: Rodent. Can see clearly for 18 miles, 600 foot night-vision, metahuman sense of smell, Adds 20 SDC, Adds 2 to PP, can control 1d8 worth of rodents mentally.
Minor Power: Extraordinary Physical Prowess: Adds 6 to PP, Adds 8 to SPD, Adds +1 attack per melee.
Minor Power: Extraordinary Speed: Runs at 320 MPH, adds +1 attack per melee, adds 50 SDC, adds +2 Initiative, Adds +2 strike, adds +6 parry and dodge, adds +4 roll with punch/fall.

COMBAT SKILLS
7 attacks per melee, +2 Initiative, +10 strike, +15 parry, +15 dodge, +4 damage, +8 to pull punch or roll with punch, pin on natural 18+, sitting shoulder throw does 1d4 and knocks opponent down, drop kick does 1d4 and knocks both herself and the target down, physical attacks do 1d6 extra damage, with baton is +12 strike & +17 parry.

CHINCHILLA'S THEME SONG

Bubblegum
Real Name: Zoey Carter
Level: 5
Hit Points: 119    SDC: 30

STATISTICS

Intelligence:10
Bubblegum possess the average intelligence of a 17 year old high school student.

Mental Endurance: 10
Bubblegum has no unusual resistance to mental attack or insanity.

Mental Affinity:10
Bubblegum doesn't possess any notable ability to charm or impress and audience.

Physical Strength: 26
Bubblegum possesses super-human strength, enabling her to lift 2,600 pounds. +11 damage.

Physical Prowess: 15
Bubblegum possesses the athletic skills of a trained athlete whom engages in intensive regular exercise.

Physical Endurance: 29
Because of Bubblegum's unusual physiological makeup, she is able to withstand outside pressures at metahuman levels. In addition, she does not fatigue and is immune to all but the most serious of diseases. For reasons not yet known she is almost completely immune to the effects of magic. +30% save vs. coma/death, +8 vs Magic needs 5 or better to save vs. magical attack.

Physical Beauty: 14
With her olive toned skin, platinum blonde hair, and fit appearance Bubblegum is considered extremely attractive by most standards.

Speed:15

SKILLS
Acting, climbing, concealment, conversation, deduction, speak English as her native language, paramedics, persuasion, Professional Skill: Acting, City Knowledges: Millennium City, Citywalk Paradigm City; Stealth, shadowing, pilot auto, Knowledge skill: acting techniques, Paradigm City gangs; streetwise, gymnastics, general athletics, perfect balance, walk tightrope, climb rope.

GEAR
Pink and black skintight costume and mask, Toyota Corolla, cheerleading costume, collection of sci-fi movies, comfortable room in the Moriarity mansion.

SUPERHUMAN POWERS
Major Power: Stretching. Bubblegum can stretch any part of her body to a length of 40 feet. In addition she can assume any geometric shape she desires, flatten herself down to one inch thickness, or condense herself down into a ball the size of a basketball. She can use her stretching ability to wrap around an ally's body, to become a living suit of armor that adds her own SDC to that of her 'host'. Adds 60 SDC, adds 4 to her PE stat, and adds +1 to strike, +2 to parry & dodge, and +3 to pull-roll with punch or fall. All physical attacks do 1/2 damage.

Minor Power: Extraordinary Physical Strength: Boosted her PS to 23.

Minor Power: Extraordinary Physical Endurance: Added 8 to her PE and 50 SDC.

Minor Power: Energy blast: Gained from her Tamaranean heritage, she can produce blasts of energy for a maximum of 7d6 damage.

COMBAT SKILLS
Hand to hand basic: 5 attacks per melee, +7 pull-roll with punch or fall,  +5 parry and dodge, +2 strike, +1 strike with a body block for 1d4 damage, all physical attacks do 2d6+11 damage.

ORIGIN
Zoey was born to a human mother, but her father was a visiting native of Tamarri. When Zoey turned 6 her father was called home and decided not to take his family with him, which set up Zoey to have a deep rooted hatred of authority figures. As she entered her teens and her beauty became apparent and noted upon, she decided she wanted to be an actress and took extensive drama and acting classes throughout junior high school and high school.
When her powers surfaced at 13, she was initially terrified of them and did her best to keep them concealed. A friend from school, whom would in a few short months become the villain Bitter Pill, discovered Zoey's powers by accident and when Pill formed the B-Girls, Zoey was her first recruit. Though Zoey never wanted to hurt anyone and wasn't interested in battling superheroes, she liked the idea of humiliating authority figures--like cops--and so adopted the name Bubblegum. She was content with the B-Girl's bank robbing escapades but began to have second thoughts when Pill recruited not-so-friendly team mates such as Byte, Bobcat, and Brat.
Bubblegum's loyalty to her team began to seriously waver when Bitter Pill's sanity collapsed and the B-Girl's leader went from having fun robbing banks to focusing on doing as much damage to the environment, and people, as possible. When Pill eventually left to become a general in Mastermind's Wicked Generation crime empire and Brat took the reigns as the B-Girl's team leader, Bubblegum's resolve to stay with the team vaporized. Knowing that Brat would murder her if she tried to leave the team, she secretly contacted Michael Moriarity seeking reform and asylum. Moriarity agreed in exchange for Bitter Pill's real name which Bubblegum handed over and subsequently resulted in Pill's arrest by the Champions and her incarceration in Stronghold. Moriarity slipped Bubblegum free of the B-Girls and instituted her in the Crusaders team.

Bubblegum likes being one of the 'good guys' and gets a genuine sense of self-worth and pride for doing the right thing, but remains haunted by her criminal past. She is sometimes recognized when in public and reactions are often negative. She doesn't let such things bother her. Personality-wise she is calm and mellow, often a smartass to her team because she likes teasing. She enjoys her own company often, but does suffer from bouts of incredible lonliness at times and gravitates toward Girl Wonder and Thumbelina for cheering up because she likes these two girls best. She has a mild crush on Doctor Tesla and has no idea what to make of the stoic Brahma or Breakdown, the latter of whom she finds incredibly spooky. She thinks Xin is very charming, and she things Flourish is just weird. She is a little afraid of Chinchilla and Cleopatra and is sad that Monkeywrench spurns her offer of friendship, as the two girls are closest in age.